So, BioWare’s Dragon Age: The Veilguard almost became a multiplayer live-service game, all because EA wanted to shift devs onto Anthem. Mark Darrah, a Dragon Age veteran, says this pivot was more about internal resource shuffling than game design. Was this a smart move for studio survival, or did it dilute BioWare’s creative DNA? Would you have preferred a pure single-player experience, or is live service the future? Let’s debate! #DragonAge #BioWare #GameDevelopment #LiveServiceGames #GamingDebate #Games