Julie Hobbs+FollowIs Game Dev Still Personal Without Legends?Julian LeFay, the creative force behind the original Elder Scrolls, is stepping away from the industry due to illness. His approach—making every project deeply personal—helped shape the roleplaying genre as we know it. With pioneers like LeFay leaving, can the next wave of developers keep that spirit alive, or will big studios make game creation just another job? Where do you stand on the future of truly personal game design? #Games #VideoGames #GameDevelopment10Share
John Nelson+FollowWhen Feedback Kills a Game—Or Saves It?Imagine waiting nearly a decade for a sequel, only to find out the original developer ignored brutal player feedback. Dead Island 2’s infamous delay wasn’t just about technical hurdles—it was about a studio doubling down on a vision that playtesters called 'not fun' and 'not engaging.' Would you rather see a franchise risk it all for innovation, or play it safe and stick to what works? Let’s debate: when should devs listen, and when should they lead? #Games #VideoGames #GameDevelopment10Share
Aaron Patterson+FollowAre Blockbuster Games Killing Creativity?Shuhei Yoshida, former PlayStation boss, just dropped a truth bomb: ballooning budgets for blockbuster games are forcing publishers to play it safe and greenlight fewer, bigger titles. Is the push for ultra-realistic graphics and massive worlds actually limiting the variety of games we get? Or is this just the cost of keeping up with player expectations? Would you rather see more experimental games or keep the focus on cinematic experiences? #Games #VideoGames #GameDevelopment50Share
Amanda Short+FollowMMO Dreams Dashed: Was It Worth It?Microsoft just axed a highly anticipated MMO from ZeniMax, a project in the works since 2018, alongside massive layoffs. With the studio’s entire team let go, the gaming community is left questioning: Are corporate profits and 'strong roadmaps' worth sacrificing innovation and hundreds of creative jobs? Is this the new normal for big studios, or should we expect more from industry leaders? #Games #VideoGames #GameDevelopment00Share
norma13+FollowIs Microsoft Killing Game Innovation?Romero Games, led by first-person shooter legend John Romero, just lost funding for its new original shooter after a publisher pulled the plug—allegedly due to Microsoft's sweeping layoffs. Even with industry icons and a flawless development record, the project is in limbo and the whole studio faces layoffs. Are publisher power moves and mass layoffs stifling the next wave of game innovation? What does this mean for creative risk in gaming? #Games #VideoGames #GameDevelopment10Share
Julie Hobbs+FollowCan Witcher 4 Innovate Without Losing Its Soul?CD Projekt Red is walking a tightrope with The Witcher 4—pushing for fresh features while refusing to break what made The Witcher 3 iconic. Narrative lead Philipp Weber says the team is sticking to the storytelling and quest design rules that fans love, but also aiming for ambitious new ideas. Is it possible to evolve a franchise without losing its core identity? Would you risk breaking tradition for innovation? #Witcher4 #GameDevelopment #NarrativeDesign #Games #VideoGames00Share
sabrinawhitaker+FollowDid Pandemic Pressure Shape Death Stranding 2?Hideo Kojima just dropped Death Stranding 2, but he admits there were moments he thought it might never see the light of day. The pandemic didn’t just slow production—it pushed the creative team to their limits. Does this kind of adversity fuel innovation, or does it risk burning out even the most visionary developers? What do you think: are pandemic-era games fundamentally different? #DeathStranding2 #GameDevelopment #Kojima #Games #VideoGames10Share
John Nelson+FollowIs Final Fantasy 14 Losing Its Magic?Square Enix just admitted they know Final Fantasy 14 is struggling post-Dawntrail, and fans are worried Yoshi-P is stretched too thin. With new content not landing as hoped and bugs piling up, is the legendary MMO at risk of losing its edge? Or is this just a rough patch before a comeback? What would it take for you to log back in? Let’s debate! #FinalFantasy14 #MMORPG #GameDevelopment #Games #VideoGames00Share
Eric Stevens+FollowArk 2: Hype or Hibernation?Ark 2’s long wait has sparked some heated debates—can a survival sequel stay relevant after years on ice? Studio Wildcard admits they hit pause to focus on other projects, and only a small team is tackling the tricky multiplayer combat. With a possible early access launch still two years away, is this the right move for quality, or is the dino-hype extinct? Would you rather see a polished release or faster updates? #Ark2 #GameDevelopment #SurvivalGames #Games #VideoGames20Share
norma13+FollowDid Larian Outsmart Speedrunners?Baldur’s Gate 3 fans raced to the finish line, but Larian Studios had already planned those extra character endings—no last-minute patchwork here. Karlach’s expanded epilogue wasn’t a response to fan outcry, but a premeditated move, according to her voice actor. Are developers now anticipating player behaviors better, or are we just getting faster at breaking games? Let’s debate: Should studios build with speedrunners in mind, or stick to their narrative guns? #BaldursGate3 #GameDevelopment #RPG #Games #VideoGames00Share