Imagine waiting nearly a decade for a sequel, only to find out the original developer ignored brutal player feedback. Dead Island 2’s infamous delay wasn’t just about technical hurdles—it was about a studio doubling down on a vision that playtesters called 'not fun' and 'not engaging.' Would you rather see a franchise risk it all for innovation, or play it safe and stick to what works? Let’s debate: when should devs listen, and when should they lead? #Games #VideoGames #GameDevelopment