Ashley Cooper+FollowIs PlayStation Betting Too Hard on Live Games?Anyone else feeling déjà vu with PlayStation’s push for another big online multiplayer? After Concord fizzled out, now Fairgames is on the clock—right as its studio lead, Jade Raymond, exits. With a 2026 launch window up against Grand Theft Auto 6, is PlayStation risking another flop by chasing the live-service trend? Or is this just the growing pains of innovation? Let’s debate: should PlayStation double down on what made it great, or keep swinging for online glory? #PlayStation #GamingDebate #LiveServiceGames #GameDevelopment #TechTalk #Games10Share
Frances Chandler+FollowDid Live Service Hurt Dragon Age?So, BioWare’s Dragon Age: The Veilguard almost became a multiplayer live-service game, all because EA wanted to shift devs onto Anthem. Mark Darrah, a Dragon Age veteran, says this pivot was more about internal resource shuffling than game design. Was this a smart move for studio survival, or did it dilute BioWare’s creative DNA? Would you have preferred a pure single-player experience, or is live service the future? Let’s debate! #DragonAge #BioWare #GameDevelopment #LiveServiceGames #GamingDebate #Games00Share
Amanda Short+FollowSony’s Gamble: Live Service Comeback?Sony just dropped a surprise: after scrapping two live service projects, they’re launching TeamLFG, a new studio with a multiplayer game in the works. With ex-Bungie and Fortnite devs on board, is Sony doubling down on a risky genre, or learning from Concord’s flop and Helldivers 2’s win? Would you bet on their next live service game, or is this a doomed repeat? Let’s hear your take! #PlayStation #LiveServiceGames #GameDev #TeamLFG #GamingDebate #Games00Share