John Nelson+FollowAI Art in Games: Where’s the Line?Frontier Developments just backtracked on using AI-generated scientist portraits in Jurassic World Evolution 3 after fans pushed back hard. Is this a win for digital artists, or are we drawing arbitrary lines in the sand? With AI tools getting better, should studios stick to human-made assets for authenticity, or embrace tech to speed up production? Where do you stand on the AI art debate in gaming? #AIArt #GameDev #JurassicWorldEvolution3 #Games #VideoGames50Share
Kelly Sanchez+FollowTeamBuilder’s Big Leap: Game Changer or Hype?EA’s TeamBuilder for College Football 26 just got a serious overhaul—think faster performance, deeper customization, and seamless imports from last year’s game. Now you can tweak everything from player skills to custom rivalries, and even upload more images for your team’s look. But does this finally make TeamBuilder the must-have tool for creators, or is it just catching up to what fans expected all along? Where do you stand on EA’s latest play? #EACollegeFootball26 #TeamBuilder #GameDev #Tech10Share
Julie Hobbs+FollowAI Art in Games: Where’s the Line?Jurassic World Evolution 3’s devs just pulled AI-generated art after fans called them out. It’s wild to see the community push back on generative tech, especially in a franchise built on the dangers of unchecked innovation. Is this a win for digital artists, or are we just delaying the inevitable AI takeover in game design? Where should studios draw the line between efficiency and authenticity? #AIinGaming #GameDev #DigitalArt #Games10Share
John Nelson+FollowAre Smaller Games the New Big Thing?Peak’s million-copy milestone is turning heads—not just for its quirky gameplay, but for what it signals about game development. After years of burnout from sprawling projects, Aggro Crab and Landfall found that focusing on a single, polished mechanic (climbing!) led to both creative energy and commercial success. Is the era of endless open worlds fading, or will big-budget epics always dominate? What do you think is the future of game design? #GameDev #IndieGames #Innovation #Games40Share
Donna Reyes+FollowIs Hyper-Realism the Future of Sports Games?EA Sports is dialing up the realism in College Football 26 with dynamic lighting that shifts as the game progresses, plus authentic stadium atmospheres reflecting real school traditions. From regional time-of-day effects to custom pre-game shows, it’s all about immersion. But does this level of visual fidelity actually elevate gameplay, or is it just eye candy? Would you trade graphics for deeper mechanics? Let’s debate! #CollegeFootball26 #GameDev #SportsGaming #Games10Share
Donna Reyes+FollowVoice Acting: Art or Assembly Line?Charlie Cox just revealed he voiced Gustave in Clair Obscur: Expedition 33 in only four hours—and now he feels like a 'total fraud' as fans heap on the praise. Is lightning-fast voice work diminishing the artistry of game storytelling, or is it just smart production? With some actors logging hundreds of hours, where do we draw the line between craft and efficiency? #VoiceActing #GameDev #Expedition33 #Games20Share
Julie Hobbs+FollowDid MindsEye Launch Too Soon?MindsEye’s rocky debut has led to mass layoffs at Build a Rocket Boy, raising big questions about the rush to launch unfinished games. With refund waves and a Metacritic score in the 20s, was this a case of ambition outpacing quality control? Should studios hold back releases until they’re truly ready, or is the pressure to compete just too intense? Let’s debate: what’s the real cost of a buggy launch in today’s gaming world? #GameDev #TechDebate #GamingIndustry #Games00Share
Jennifer Griffith+FollowCreate your own vision name!just being bored and I've create a game for all Genshin Travelers. I'm Jenlbo hahahah I found this name cute!!! I'm gonna use it for my UID. If you are not a genshin player, you're still welcome to play!!! Hope you like this 💗 #Genshin #GameDev #FunFact50Share
Amanda Short+FollowAre Smaller Game Teams the Secret Sauce?Hideo Kojima just praised Clair Obscur: Expedition 33 for its tight-knit team, saying smaller groups spark more creativity and control. With only 33 core devs (and a dog!), Sandfall Interactive delivered the year’s top-rated game. But is less really more in game development, or do big teams bring the polish? Would you rather play a game crafted by a boutique squad or a massive studio army? #GameDev #Innovation #TeamSizeDebate #Games #VideoGames20Share
John Nelson+FollowMindsEye: Bargain Bin or Broken Promise?Did you ever expect a hyped new release to hit clearance racks in under a week? MindsEye, from the ex-Rockstar North boss, is already selling for less than half price at some stores after a launch plagued by bugs and unfinished gameplay. Is this a sign of rushed development cycles, or just a one-off flop? Would you take a chance on a game with this reputation if the price is right? Let’s hear your take! #MindsEye #GameDev #TechDebate #Games #VideoGames00Share