Let’s talk about Clair Obscur: Expedition 33. Built by a small team—half of them first-timers—this game looks and feels AAA, yet industry vets are scratching their heads. Are smart design shortcuts and fresh eyes the secret sauce, or is this a one-off fluke? Does this shake up what we think about experience versus raw talent in game dev? Curious to hear your take. #Games #VideoGames #GameDev