Sandfall Interactive’s CEO says he’d rather keep his studio small—even after the runaway success of Clair Obscur: Expedition 33. He argues that creative limitations actually fuel innovation, and scaling up would just mean more management headaches. But with the generative AI controversy and indie awards backlash, is staying small really sustainable in today’s gaming landscape? Where do you stand: boutique creativity or scaling for impact? #Games #VideoGames #GameDev