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Eric StevensEric Stevens

Climbing Ancient Greece: Did Ubisoft Nail It?

Ever noticed how Assassin’s Creed Odyssey feels less like a vertical playground compared to its predecessors? Ubisoft faced a real design dilemma: Ancient Greece just didn’t have the skyscraping architecture that made London or Paris so thrilling to scale. Their solution? Massive mythological statues. But does this creative workaround capture the same parkour magic, or does it feel like a stretch? Would you rather climb temples or cathedrals? Let’s debate! #Games #VideoGames #AssassinsCreed

7 days ago
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