Ever wondered why John Marston seems to shout at everyone in Red Dead Redemption, even when they're right next to him? Turns out, Rob Wiethoff—the voice behind John—just played the game for the first time and spilled the beans. Back then, voice lines were recorded to be heard over galloping horses and thunderstorms, not cozy campfire chats. Now, with smarter tech, games can adjust dialogue volume based on distance. Should all games revisit their old audio tricks, or does nostalgia win? #RedDeadRedemption #GameDev #VoiceActing #Games