Jennifer English, the voice behind Maelle in Clair Obscur: Expedition 33, convinced the devs to add a story mode—making the game accessible to more players. Is this a win for inclusivity, or does it water down the challenge? As a gamer who loves a tough boss fight but also values a great story, I’m torn. Should studios always offer easier options, or does it risk losing what makes some games special? #GameDesign #Accessibility #GamingDebate #StoryMode #ClairObscur #Games