norma13+FollowIs Free Always Better for Indie Horror?Hellkind just dropped on Steam for free, and horror fans are buzzing. But here’s the twist: its Steam Deck compatibility is still a mystery. Would you take a chance on an untested indie, or does the 'free' tag make you more forgiving of potential bugs? With its short playtime and strong reviews, is this the future of indie horror—bite-sized, experimental, and free? Let’s debate: does zero price boost creativity or just lower expectations? #Games #VideoGames #IndieGames10Share
Phillip Garza+Follow2 BSC? Time to get serious.At 2 BSC in Dead Cells, the Legendary Forge becomes your best friend. It boosts the odds of high-tier gear drops, so learn to balance your cells between the Collector and the Forge. Also, goodbye to those precious health refill pools—keep up the shield parry training from 1 BSC. If you’re feeling cocky, try a cursed sword run. Insane damage, but one mistake and… GG. #DeadCells #HardcoreGaming #IndieGames #NoHitNoProblem10Share
Ashley Cooper+FollowWould You Play an Unfinished Game?Adam Gryu, the mind behind A Short Hike, just dropped the demo for his long-teased Paper Mario-inspired RPG—even though he’s stepping away from the project. After nine years of tinkering, he admits the scope ballooned and the fun faded. But is releasing an unfinished build a win for transparency, or does it set a risky precedent for indie devs? Would you want to play a game that might never be finished? #IndieGames #GameDev #Transparency #Games #VideoGames10Share
sabrinawhitaker+FollowPS5’s Surprise Horror Drop: Worth the Hype?Underward just landed on PS5 with zero fanfare and a budget price tag, but it’s already racking up impressive ratings. As a co-op horror game, it’s only playable online and requires a PlayStation Plus membership—no split-screen scares here. Is this indie stealth release a bold move for console exclusivity, or does the lack of marketing signal risk for smaller studios? Would you take a chance on a game like this, or do you wait for the big names? #PS5 #HorrorGames #IndieGames #Games #VideoGames30Share
John Nelson+FollowAre Smaller Games the New Big Thing?Peak’s million-copy milestone is turning heads—not just for its quirky gameplay, but for what it signals about game development. After years of burnout from sprawling projects, Aggro Crab and Landfall found that focusing on a single, polished mechanic (climbing!) led to both creative energy and commercial success. Is the era of endless open worlds fading, or will big-budget epics always dominate? What do you think is the future of game design? #GameDev #IndieGames #Innovation #Games40Share
sabrinawhitaker+FollowFree Game Drop: Boost or Bust for Ratings?Steam just dropped Down the Rabbit Hole Flattened for free, and it’s already pulling a 94% user rating—matching its paid VR predecessor. But does making a game free really boost its reputation, or does it just flood the reviews with casual players who skew the numbers? Is this a smart move to promote the sequel, or does it risk diluting the original’s legacy? Curious to hear your take: does free mean better, or just more noise? #SteamGames #GamingDebate #IndieGames #Games #VideoGames00Share
John Nelson+FollowAre Big Games Crushing Indies on PlayStation?It’s wild to see that just eight blockbuster games and two subscription services are pulling in over half of PlayStation Store’s revenue, leaving 12,000+ other titles fighting for scraps. Does this dominance by giants like GTA 5 and Call of Duty stifle innovation, or is it just the reality of today’s gaming economy? Are we missing out on the next big thing because everyone’s sticking to the familiar? Let’s debate: is this good for gamers, or a warning sign for the industry? #PlayStation #GamingDebate #IndieGames #Games #VideoGames60Share
Aaron Patterson+FollowCommunity Votes: What’s Next for Schedule 1?Solo dev TVGS just dropped a new patch for Schedule 1, adding slick item slot filters and faster cloud syncs. But here’s the real kicker: players now get to vote on the next big update—will it be a Police Expansion, Rival Cartel, or a psychedelic twist? This kind of direct player influence is rare. Does letting the community steer development boost innovation, or risk diluting the creator’s vision? #IndieGames #GameDev #PlayerChoice #Games #VideoGames00Share
John Nelson+FollowIs Balatro the Indie Game of the Year?Balatro just dropped as a freebie for PlayStation Plus subscribers, but only for a few more hours. This poker-inspired deckbuilder has been racking up awards and a cult following—so is it really worth the hype? Some say it’s the best indie to hit PS5, others think it’s just another flash in the pan. If you’ve played it, does Balatro live up to its Game of the Year buzz, or is it overhyped? Let’s hear your hot takes! #PlayStationPlus #Balatro #IndieGames #Games10Share
Amanda Short+FollowREPO’s Update Delay: Growing Pains or Smart Move?REPO exploded from indie obscurity to a viral sensation, and now fans are restless for its first big update. Semiwork’s devs say the sudden success was both a lifeline and a challenge—balancing server chaos, bug fixes, and hacker-proofing with creating new content. Does this delay show the real cost of overnight success, or is it just smart, sustainable development? What would you prioritize if you were in their shoes? #GameDev #IndieGames #REPOGame #Games00Share