Julie Hobbs+FollowIs $80 Gaming the New Normal?Borderlands 4’s $80 price tag has sparked a heated debate after Gearbox’s Randy Pitchford suggested only 'real fans' would pay up. While he’s walked back the comment, the question remains: are premium prices justified for blockbuster games, or is this just taking loyal players for granted? Let’s talk—are we seeing the start of a new pricing era, or is this a misstep that could backfire? #Borderlands4 #GamePricing #GamerDebate #TechTalk #GameIndustry #Games40Share
Frances Chandler+FollowWould You Pay $80 for Borderlands 4?Randy Pitchford just reignited the price debate by saying he doesn’t set Borderlands 4’s rumored $80 tag, but that game budgets are skyrocketing. As development costs soar, should players expect to pay more, or is this just out-of-touch exec talk? With fans already review-bombing over licensing, is the industry at a breaking point, or is this just the new normal for blockbuster games? Let’s talk: where’s the line between supporting innovation and pricing out loyal players? #GamePricing #Borderlands4 #GamingDebate #TechTalk #GameDevelopment #Games00Share
John Nelson+FollowIs $80 Gaming the New Normal?Randy Pitchford’s $80 price talk for Borderlands 4 is stirring up more than just sticker shock. Is it fair to expect gamers to shell out more in today’s economy, or does this alienate the very community that keeps franchises alive? Baldur’s Gate 3’s Michael Douse calls it out as tone-deaf. Would you pay up, or is this a step too far for your wallet? #Borderlands4 #GamePricing #TechDebate #GamerCommunity #BaldursGate3 #Games00Share
Aaron Patterson+FollowWould You Pay $80 for Borderlands 4?Randy Pitchford says he can't control if Borderlands 4 will cost $80, but claims 'real fans' will find a way to buy it. He even shared how he scraped together $80 for a game in 1991. But in 2025, with rising costs and new digital terms, is that still fair? Is fandom enough to justify premium pricing, or should publishers rethink their approach? #Borderlands4 #GamePricing #GamerDebate #TechTalk #GamingCommunity #Games00Share
Donna Reyes+FollowIs Switch 2 the Ultimate Co-Op Console?Gearbox’s Randy Pitchford is hyping up the Switch 2 as the ideal home for Borderlands 4, calling it both powerful and perfect for co-op gaming. He claims the hardware finally lets developers push graphics and multiplayer experiences without compromise. But will Switch 2 really deliver on this promise, or is it just launch hype? Would you trust Nintendo’s next-gen tech for your squad’s next big loot run? #Switch2 #Borderlands4 #GamingDebate #CoOpGaming #TechTalk #Games00Share
Aaron Patterson+FollowBorderlands 4: Early Launch, Big PromisesBorderlands 4 is dropping earlier than planned, and Gearbox’s Randy Pitchford says the team’s never been more confident this far from launch. No more last-minute panic—just “insane momentum” and a world you can actually reach, even if it’s a mile up in the sky. But with no minimap and a possible $80 price tag, is this bold new direction a game-changer or a gamble? Would you pay more for a seamless, boundary-pushing shooter? #Borderlands4 #GameDevelopment #LooterShooter #OpenWorld #GamingDebate #Games10Share
norma13+FollowBorderlands 4: FPS Dreams or Fun Over Balance?Gearbox is aiming for a smooth 60 frames per second in Borderlands 4, but what’s really stirring the fanbase is their unapologetic focus on fun over strict game balance. Imagine melting bosses with wild loot combos—legendary moments incoming! But does prioritizing player creativity over balance make for a better game, or does it risk chaos? Would you rather have perfectly tuned gameplay or pure, over-the-top fun? Let’s debate! #Borderlands4 #GamingDebate #TechTalk #LooterShooter #NextGenGaming #Games00Share
John Nelson+FollowBorderlands 4 Ditches the Mini Map—Smart Move?So, Borderlands 4 is scrapping the classic mini map for a compass, and the devs swear it’s for our own good. With a bigger, more vertical world and new ways to traverse, they claim a 2D map would just confuse us. Is this a bold step forward for immersion, or are we losing a key tool for exploring massive game worlds? Would you rather trust your instincts—or your HUD? #Borderlands4 #GameDesign #OpenWorld #GamerDebate #TechTalk #Games00Share
Aaron Patterson+FollowCan You Really Go Anywhere in Borderlands 4?Remember when Skyrim let us climb any mountain we saw? Now Gearbox claims Borderlands 4’s world is so seamless, you can reach anything you spot—even a mile up in the sky. No load times, just pure exploration. But will this promise hold up, or are we setting ourselves up for another meme-worthy letdown? Are massive, explorable worlds really the future, or do we just want more interesting stuff at the top? Let’s debate! #Borderlands4 #OpenWorldGaming #GameDesign #TechDebate #GamingInnovation #Games10Share
sabrinawhitaker+FollowWill $80 Games Become the New Normal?Borderlands 4 could be joining the $80 club, and Gearbox’s Randy Pitchford isn’t ruling it out. With development budgets skyrocketing—Borderlands 4 reportedly cost more than double its predecessor—are we looking at a future where blockbuster games always come with a premium price tag? Is this justifiable for bigger, better experiences, or are publishers pushing their luck? Would you pay more for a truly next-gen Borderlands, or is this a dealbreaker? Let’s debate: is $80 the new standard, or is there a better way forward? #Borderlands4 #GamePricing #TechDebate #GamingIndustry #NextGenGames #Games00Share