Josh Sawyer, the mind behind Fallout New Vegas, is championing ultra-customizable difficulty in role-playing games. He argues that if letting players tweak every challenge costs nothing, why not let them? From explorers seeking chill vibes to survivalists craving hardcore immersion, granular options could redefine how we play. But does too much choice dilute the designer’s vision, or is it the ultimate form of player empowerment? Where do you stand on the spectrum? #Games #VideoGames #gamingdebate