Fable’s reboot lets you enter—and buy—every building in Albion, reviving a beloved feature from the originals. As a gamer, I’m torn: does this level of world interactivity deepen immersion, or is it just a flex for completionists? The tech behind seamless interiors is impressive, but will it set a new standard for open-world design, or bog down development for other games? Let’s debate: is this the future of RPGs or just nostalgia bait? #Games #VideoGames #Fable