Ubisoft just axed six games—including the long-awaited Prince of Persia: The Sands of Time remake—and delayed seven more, all while shutting down two studios. The company claims this is about “reclaiming creative leadership,” but is this a sign of a sharper, more focused Ubisoft, or does it signal deeper struggles in triple-A game development? Are these moves a necessary evolution, or a worrying retreat from risk? Let’s debate. #Games #VideoGames #Ubisoft