Remember when San Andreas made you rethink that extra Cluckin' Bell meal because CJ could literally get too big to run missions? Fans are buzzing about whether GTA 6 should revive this kind of deep, player-driven consequence system. Would locking out missions based on character choices make the game more immersive, or just frustrate players? Rockstar’s next move could redefine how much our in-game actions really matter. What do you think—should games get this real? #Games #VideoGames #GTA6