Starfield was supposed to be Bethesda’s next big leap, but did its ambition outpace its cohesion? Kurt Kuhlmann, Skyrim’s co-lead designer, says the game never fully gelled, with communication breakdowns and a lack of shared vision as teams ballooned across studios. Is Starfield a warning about the risks of scaling up too fast in game development, or just growing pains for innovation? Let’s debate: can bigger teams still make legendary games? #Games #VideoGames #Starfield