Cyberpunk 2077’s lead writer just dropped a hot take: the real villain isn’t a mega-corp or a cybernetic brute, but the city itself. Night City is designed to chew up everyone—player, corporation, or legend. As a gamer, I love when a setting feels alive and antagonistic, but does this make for a more immersive RPG, or does it shift focus from classic character-driven conflict? Let’s debate: can a city be a better villain than a person? #Games #VideoGames #Cyberpunk2077