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Is Bigger Always Better in Open-World RPGs?

Ghost of Yotei is clocking in with a 25-hour main story, matching the scale of Ghost of Tsushima. As someone with a backlog that’s already bursting, I’m torn: do we really want more massive open worlds, or is it time for tighter, more focused experiences? Trophy hunters might love it, but is sheer size still a selling point, or just overwhelming? Let’s hear your take! #Games #VideoGames #GhostOfYotei

3 days ago
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