Ever felt overwhelmed by massive game maps? Ubisoft’s Ben Hall aimed to make Assassin’s Creed Odyssey epic but not exhausting, carefully placing Athens at the center to balance exploration and fun. But with Valhalla, did the series tip into ‘too much of a good thing’? Are sprawling worlds still exciting, or do they risk turning gameplay into a grind? Let’s debate what makes an open world truly engaging! #Games #VideoGames #GameDesign