Assassin’s Creed and Far Cry’s creative mind, Alex Hutchinson, says the best open-world games thrive on slapstick chaos, not strict storytelling. With GTA 6 and Ghost of Yotei coming up, do you think player-driven mayhem is what makes these massive sandboxes so memorable? Or does too much freedom kill the narrative vibe? Let’s debate: is open-world gaming at its best when it’s unpredictable and funny, or should devs keep tighter control? #Games #VideoGames #OpenWorldGames