Sucker Punch just dropped a deep dive into Ghost of Yotei, and I can’t stop thinking about their approach to exploration. The new spyglass feature lets you scan the horizon for hidden temples and mysteries, making every detour feel intentional. Are we finally seeing open-world games shift from checklist fatigue to true player-driven discovery? After Breath of the Wild, is this the evolution we’ve been waiting for? #Games #VideoGames #GhostOfYotei