Josh Sawyer from Obsidian just reignited the classic RPG debate: Should games keep their deep, complex systems, or go all-in on accessibility? As someone who craves tinkering with stats and tough choices, I get the appeal of 'crunchy' gameplay. But is it really a mistake to simplify for broader audiences? Can developers balance both without losing what makes RPGs special? Where do you stand—sweaty challenge or story cruise? #Games #VideoGames #RPGDebate