Ever get tired of RPGs sending you on endless fetch quests that feel like busywork? CD PROJEKT RED is doubling down on their 'no fetch quest' policy for The Witcher 4, promising every quest will feel meaningful and worth your time. Is this the gold standard for RPG design, or do simple tasks still have a place in massive open worlds? Let’s debate: what makes a quest truly memorable for you? #Witcher4 #GameDesign #RPG #Games #VideoGames