The Outer Worlds 2 is doubling down on complex role-playing systems, but here’s the twist: you can go deep or just blast through. Creative director Brandon Adler says you’ll never be forced into stealth or systems you don’t care about. But with no respec option, are we sacrificing flexibility for immersion? Is locking in choices the real RPG experience, or does it limit playstyles? Let’s debate! #TheOuterWorlds2 #RPG #GameDesign #Games #VideoGames