Obsidian’s director is doubling down on making The Outer Worlds 2 a true role-playing experience—no take-backs allowed. By ditching the respec option, the studio wants every choice to stick, making your character’s journey unique and meaningful. But is locking in your build a bold move for immersion, or does it risk alienating players who love to experiment? Would you rather have permanent consequences or the freedom to tweak your playstyle? #RPGDebate #GameDesign #PlayerChoice #Games