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Aaron PattersonAaron Patterson

Are Game Clues Too Obvious Now?

Let’s talk about the infamous yellow paint in games—those bright, climb-here signals that some say break immersion. The Witcher 4’s design lead says it’s not the paint itself, but how blatantly it’s used. Subtle environmental cues, like flags or clever lighting, can guide us without making us feel hand-held. Are we losing the art of discovery, or do obvious hints just keep games accessible? #GameDesign #PlayerExperience #Witcher4 #Games

2025-06-05
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