Clair Obscur: Expedition 33 left me reeling with its gut-wrenching endings—no neat bows, just hard choices and cosmic consequences. As much as I wanted a happy resolution, I can't stop thinking about how much more memorable this was. Are we too quick to demand satisfying, fan-pleasing conclusions in games? Or do stories like this, that refuse to let anyone off easy, push the medium forward? Let's debate: should studios patch up their endings, or leave us with scars? #GameNarrative #JRPG #Storytelling #Games