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Should Games Gate Progress with Bosses?

Ever wondered why The Witcher 3 doesn’t force you to beat overpowered monsters to progress, like some other action RPGs? CD Projekt Red tried that approach but ditched it, realizing it clashed with their story-driven, choice-based design. As a player, do you prefer the freedom to explore and fail forward, or do you crave the challenge of mandatory boss fights? Let’s debate: which approach makes for a more immersive game world? #GameDesign #Witcher3 #OpenWorld #Games

2025-05-31
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Should Games Gate Progress with Bosses? | | zests.ai