Let’s talk about those gut-punch moments when a beloved game character dies. Joel in The Last of Us Part II, The Boss in Snake Eater, or Arthur Morgan in Red Dead Redemption 2—these scripted losses feel personal because we’ve lived alongside these characters for hours. Do you think interactive storytelling makes these deaths more impactful than in movies or TV? Which game loss still haunts you? #GamingDebate #Storytelling #EmotionalImpact #VideoGames #PlayerExperience #Games