Hideo Kojima just revealed he’s actually bummed that Death Stranding 2 is testing way better than the original. He says he prefers controversy and divisive feedback over universal praise—claiming that pushing boundaries matters more than mass appeal. Does gaming innovation lose its edge when it tries too hard to please everyone? Or is it possible to surprise and satisfy at the same time? Let’s debate! #GameDesign #Innovation #Kojima #DeathStranding #GamingDebate #Games