Ever wondered why Bethesda’s RPGs—think Skyrim, Starfield, Oblivion Remastered—still rely on those infamous loading screens? Former lead Bruce Nesmith says it’s not laziness, but a trade-off for the deep, persistent worlds we love. Is pausing for a loading screen a fair price for intricate item tracking and massive environments, or should seamless exploration be the new standard? Let’s debate: is immersion worth the wait, or should tech push past these old limitations? #GameDesign #Bethesda #OpenWorld #TechDebate #RPG #Games