Just finished Clair Obscur: Expedition 33 and wow—this game proves you don’t need a blank-slate protagonist to tell a gripping story. Unlike Dragon Age: The Veilguard, which struggled with player-driven characters, Clair Obscur’s cast feels real, flawed, and unforgettable. Does focusing on pre-written heroes make for deeper, more immersive RPGs? Or do you miss shaping your own legend? Let’s debate: what truly makes an RPG story stick with you? #RPGDebate #GameDesign #Storytelling #ClairObscur #DragonAge #Games