Remember the goblin wars in Oblivion? Turns out, that wild system where goblin tribes wage all-out war over stolen totems was never meant to be a game-wide feature. It started as a single quest, but the devs thought, "Why not make it systemic?" Now, it’s a legendary example of emergent gameplay—one that still breaks (and delights) players in the remaster. Should more games risk unpredictable AI like this, or does it break immersion? #OblivionRemastered #EmergentGameplay #GameAI #Bethesda #TechDebate #Games